EN

645 european_beech2

european_beech2
CreateObject(645, 2617.63, -2286.03, 19.693, 0.0, 0.0, -61.0001);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
13.39 m × 11.51 m × 19.21 m along X × along Y × height, radius 13.05 m
Collision
Yes
Draw distance
299 m
Flags
  • Transparent, drawn last
  • Receives no shadows
  • Palm, sways in the wind
  • Double-sided polygons
Technical data
Geometry
531 triangles, 1,593 vertices, 1 part
Flags
2113668
Files
DFF european_beech2.dff in gta3.img TXD eu_veg.txd IDE data/maps/generic/vegepart.ide

Textures 2

Dictionary
Size
Format
Mip levels
Transparency

On the map 12 placements

See it in 3D
XYZInteriorFile
2617.63-2286.03 19.693— add_sopki.IPL
2617.31-2325.26 19.693— add_sopki.IPL
2617.83-2356.08 19.693— add_sopki.IPL
2616.52-2413.76 19.693— add_sopki.IPL
2617.42-2212.94 19.693— add_sopki.IPL
-262357.333 11.149— lytkarino_stream0.ipl
-2638.6863.76 9.149— lytkarino_stream0.ipl
-2633.87112.609 9.149— lytkarino_stream0.ipl
-2618.3144.609 11.149— lytkarino_stream0.ipl
-2637.14163.199 9.149— lytkarino_stream0.ipl
-2619.66194.633 11.149— lytkarino_stream0.ipl
-2637.05212.991 10.149— lytkarino_stream0.ipl

Click a row to put that placement in the code.

Same TXD eu_veg