EN

1214 bollard

bollard
CreateObject(1214, 2493.828, 2394.602, 9.813, 0.0, 0.0, -135.0004);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
0.6 m × 0.6 m × 1.35 m along X × along Y × height, radius 0.71 m
Collision
Yes
Draw distance
40 m
Physics
mass 150.0 kg
Flags
  • Receives no shadows
Technical data
Geometry
16 triangles, 20 vertices, 1 part
Flags
128
Files
DFF bollard.dff in gta3.img TXD metal.txd IDE data/maps/generic/dynamic.ide

Textures 2

blackdrum128 not in the game

Dictionary
Size
Format
Mip levels
Transparency

On the map 4 placements

See it in 3D
XYZInteriorFile
2493.8282394.602 9.813— vegasn_stream5.ipl
2493.8282396.68 9.813— vegasn_stream5.ipl
2493.8282398.758 9.813— vegasn_stream5.ipl
2493.8282400.836 9.813— vegasn_stream5.ipl

Click a row to put that placement in the code.

Same TXD metal