EN

1514 DYN_FF_TILL

Breakable
DYN_FF_TILL
CreateObject(1514, -782.359, 499.055, 1372.125, 0.0, 0.0, -180.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
0.56 m × 0.5 m × 0.53 m along X × along Y × height, radius 0.52 m
Collision
Yes
Draw distance
30 m
Physics
mass 700.0 kg
Technical data
Geometry
132 triangles, 191 vertices, 1 part
Files
DFF dyn_ff_till.dff in gta3.img TXD CJ_till_break.txd IDE data/maps/generic/dynamic2.ide

Textures 3

Dictionary
Size
Format
Mip levels
Transparency

On the map 8 placements

See it in 3D
XYZInteriorFile
-782.359499.055 1372.1251 · Liberty City levelmap_stream0.ipl
665.289-567.281 16.43— countrye_stream6.ipl
253.18-54.5 1.461— countrye_stream4.ipl
-2238.078129.227 1035.6886 · Zero RC int_sf_stream0.ipl
159.758-81.906 1002.05518 · Zip gen_int5_stream4.ipl
162.773-81.906 1002.05518 · Zip gen_int5_stream4.ipl
206.344-99.344 1005.53115 · Binco gen_int5_stream6.ipl
208.836-99.344 1005.53115 · Binco gen_int5_stream6.ipl

Click a row to put that placement in the code.