EN

1538 sl_dtdoor1

sl_dtdoor1
CreateObject(1538, 2489.258, 2065.859, 9.82, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
1.5 m × 0.8 m × 2.5 m along X × along Y × height, radius 1.46 m
Collision
Yes
Draw distance
50 m
Physics
mass 5.0 kg
Flags
  • Transparent, drawn last
  • Receives no shadows
Technical data
Geometry
66 triangles, 103 vertices, 1 part
Flags
164
Files
DFF sl_dtdoor1.dff in gta3.img TXD SHOP_doors2.txd IDE data/maps/generic/dynamic2.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency

On the map 4 placements

See it in 3D
XYZInteriorFile
2489.2582065.859 9.82— vegasn_stream1.ipl
-1694.789952.734 23.883— sfe_stream1.ipl
-1882.508867.359 34.164— sfe_stream0.ipl
1455.625-1137.758 22.914— lan2_stream2.ipl

Click a row to put that placement in the code.

Same TXD SHOP_doors2