EN

2708 ZIP_SHELF1

ZIP_SHELF1
CreateObject(2708, 168.883, -69.945, 1000.844, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Interiors
Size
2.4 m × 0.81 m × 2.5 m along X × along Y × height, radius 1.78 m
Collision
Yes
Draw distance
50 m
Technical data
Geometry
44 triangles, 80 vertices, 1 part
Files
DFF zip_shelf1.dff in gta_int.img TXD Shopping.txd IDE data/maps/interior/props2.ide

Textures 2

Dictionary
Size
Format
Mip levels
Transparency

In interiors 5 placements

See it in 3D
XYZInteriorFile
168.883-69.945 1000.84418 · Zip gen_int5_stream4.ipl
171.977-69.945 1000.84418 · Zip gen_int5_stream4.ipl
176.352-77.289 1000.84418 · Zip gen_int5_stream4.ipl
177.773-74.797 1000.84418 · Zip gen_int5_stream4.ipl
176.336-69.945 1000.84418 · Zip gen_int5_stream4.ipl

Click a row to put that placement in the code.

Same TXD Shopping