EN

2941 temp_till

temp_till
CreateObject(2941, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
Area
Level design
Size
0.68 m × 0.61 m × 0.7 m length × width × height, radius 0.71 m
Collision
Yes
Draw distance
30 m
Technical data
Geometry
98 triangles, 154 vertices, 1 part
Files
DFF temp_till.dff in gta3.img TXD CJ_COMMERCIAX.txd IDE data/maps/leveldes/levelxre.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency