EN

2964 k_pooltablesm

k_pooltablesm
CreateObject(2964, -225.742, 1396.242, 27.344, 0.0, 0.0, -180.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Level design
Size
2.25 m × 1.35 m × 0.96 m along X × along Y × height, radius 1.47 m
Collision
Yes
Draw distance
100 m
Physics
mass 99,999.0 kg
Flags
  • Receives no shadows
Technical data
Geometry
697 triangles, 1,050 vertices, 1 part
Flags
128
Files
DFF k_pooltablesm.dff in gta3.img TXD k_pool.txd IDE data/maps/leveldes/levelxre.ide

Textures 5

Dictionary
Size
Format
Mip levels
Transparency

In interiors 7 placements

See it in 3D
XYZInteriorFile
-225.7421396.242 27.34418 · Lil' Probe Inn countn2_stream1.ipl
1119.2737.617 1001.0712 · Casino Floor gen_int3_stream0.ipl
1123.1487.617 1001.0712 · Casino Floor gen_int3_stream0.ipl
1127.0167.617 1001.0712 · Casino Floor gen_int3_stream0.ipl
489.75-80.211 997.73411 · Bar gen_int5_stream3.ipl
506.484-84.836 997.93811 · Bar gen_int5_stream3.ipl
510.102-84.836 997.93811 · Bar gen_int5_stream3.ipl

Click a row to put that placement in the code.

Same TXD k_pool