EN

3092 dead_tied_cop

dead_tied_cop
CreateObject(3092, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
Area
Level design
Size
0.54 m × 0.58 m × 1.91 m along X × along Y × height, radius 0.96 m
Collision
Yes
Draw distance
100 m
Physics
mass 500.0 kg
Technical data
Geometry
1,290 triangles, 1,133 vertices, 1 part
Files
DFF dead_tied_cop.dff in gta3.img TXD deadcopX.txd IDE data/maps/leveldes/levelxre.ide

Textures 2

Dictionary
Size
Format
Mip levels
Transparency