EN

3902 lib_street16

lib_street16
CreateObject(3902, -765.938, 495.148, 1372.648, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Level design
Size
59.34 m × 42.29 m × 27.13 m length × width × height, radius 36.43 m
Collision
Yes
Draw distance
200 m
Flags
  • Transparent, drawn last
Technical data
Geometry
1,053 triangles, 1,754 vertices, 1 part
Flags
4
Files
DFF lib_street16.dff in gta3.img TXD libertyhi3.txd IDE data/maps/leveldes/levelmap.ide

Textures 10

Dictionary
Size
Format
Mip levels
Transparency

On the map 1 placement

XYZInteriorFile
-765.938495.148 1372.6481 levelmap.ipl

Click a row to put that placement in the code.

Same TXD libertyhi3