3902 lib_street16
Drag to rotate, wheel to zoom, right button to moveOne finger to turn, two fingers to zoom and move
CreateObject(3902, -765.938, 495.148, 1372.648, 0.0, 0.0, 0.0);
Position and rotation of the first placement of the model; pick another one in the list of placements.
- Area
- Level design
- Size
- 59.34 m × 42.29 m × 27.13 m length × width × height, radius 36.43 m
- Collision
- Yes
- Draw distance
- 200 m
- Flags
- Transparent, drawn last
Technical data
- Geometry
- 1,053 triangles, 1,754 vertices, 1 part
- Flags
- 4
- Files
- DFF lib_street16.dff in gta3.img TXD libertyhi3.txd IDE data/maps/leveldes/levelmap.ide
Textures 10
On the map 1 placement
| X | Y | Z | Interior | File | |
|---|---|---|---|---|---|
| -765.938 | 495.148 | 1372.648 | 1 | levelmap.ipl |
Click a row to put that placement in the code.