EN

3910 trackshad05

trackshad05
CreateObject(3910, -809.766, 438.094, 1353.477, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Level design
Size
251.83 m × 90.59 m × 34.52 m along X × along Y × height, radius 134.92 m
Collision
No
Draw distance
100 m
Flags
  • Transparent, drawn last
  • No Z-buffer write
Technical data
Geometry
331 triangles, 476 vertices, 1 part
Flags
68
Files
DFF trackshad05.dff in gta3.img TXD treeshad.txd IDE data/maps/leveldes/levelmap.ide

Textures 2

treeshadow not in the game

Dictionary
Size
Format
Mip levels
Transparency

In interiors 1 placement

See it in 3D
XYZInteriorFile
-809.766438.094 1353.4771 · Liberty City levelmap_stream0.ipl

Click a row to put that placement in the code.