EN

946 bskball_lax

bskball_lax
CreateObject(946, 2768.156, -2019.617, 14.602, 0.0, 0.0, -90.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Interiors
Size
1.76 m × 1.48 m × 4.42 m along X × along Y × height, radius 2.62 m
Collision
Yes
Draw distance
80 m
Physics
mass 99,999.0 kg
Flags
  • Transparent, drawn last
Technical data
Geometry
170 triangles, 225 vertices, 1 part
Flags
4
Files
DFF bskball_lax.dff in gta3.img TXD bskball_standext.txd IDE data/maps/interior/propext.ide

Textures 5

Dictionary
Size
Format
Mip levels
Transparency

On the map 6 placements

See it in 3D
XYZInteriorFile
2768.156-2019.617 14.602— las2_stream4.ipl
2795.492-2019.617 14.594— las2_stream4.ipl
2290.641-1541.609 28.07— lae2_stream1.ipl
2290.578-1514.273 28.047— lae2_stream1.ipl
2316.938-1541.609 26.5— lae2_stream1.ipl
2316.938-1514.273 26.5— lae2_stream1.ipl

Click a row to put that placement in the code.

Same TXD bskball_standext