EN

957 CJ_LIGHT_FIT_EXT

CJ_LIGHT_FIT_EXT
CreateObject(957, -1951.953, 259.641, 44.0, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Interiors
Size
0.7 m × 0.7 m × 1.13 m along X × along Y × height, radius 0.75 m
Collision
No
Draw distance
30 m
Flags
  • Transparent, drawn last
Technical data
Geometry
100 triangles, 105 vertices, 1 part
Flags
4
Files
DFF cj_light_fit_ext.dff in gta3.img TXD light_fit_ext.txd IDE data/maps/interior/propext.ide

Textures 2

Dictionary
Size
Format
Mip levels
Transparency

On the map 14 placements

See it in 3D
XYZInteriorFile
-1951.953259.641 44— sfse_stream5.ipl
-1962.469259.641 44— sfse_stream5.ipl
-1951.953259.641 38.43— sfse_stream5.ipl
-1962.469270.516 44— sfse_stream5.ipl
-1951.953270.516 44— sfse_stream5.ipl
-1951.953270.516 38.43— sfse_stream5.ipl
-1962.469281.398 44— sfse_stream5.ipl
-1962.469292.273 44— sfse_stream5.ipl
-1951.953281.398 44— sfse_stream5.ipl
-1951.953292.273 44— sfse_stream5.ipl
-1951.953292.273 38.43— sfse_stream5.ipl
-1962.469303.156 44— sfse_stream1.ipl
-1951.953303.156 44— sfse_stream1.ipl
-1951.953303.156 38.43— sfse_stream1.ipl

Click a row to put that placement in the code.