GTA SA Textures bloodrb.txd 6 textures in gta3.img bloodrb8bit128 128×128 · DXT1 bloodrb92wheel64 64×64 · DXT1 bloodrbbody128a 128×128 · DXT1 bloodrbbody128c 128×128 · DXT1 bloodrbnum28bit128 256×256 · DXT3 · α bloodrbnum8bit128 256×256 · DXT3 · α No object uses this dictionary, so SetObjectMaterial in SA-MP can't take a texture from it.