GTA SA Textures lsoffice1.txd 10 textures in SAMP.img black 32×32 · DXT1 conc_wall2_128h 256×256 · DXT1 dt_officflr2 64×64 · DXT1 dts_elevator_carpet2 32×32 · DXT1 dts_elevator_door 128×128 · DXT1 dts_elevator_woodpanel 64×64 · DXT1 nt_bonav1 128×128 · DXT3 · α sl_concretewall1 256×256 · DXT1 sl_stapldoor1 256×256 · DXT1 stonefloortile13 256×256 · DXT1 No object uses this dictionary, so SetObjectMaterial in SA-MP can't take a texture from it.