EN

1762 borchevik

Breakable
borchevik
CreateObject(1762, -2448.45, 2729.62, 38.4, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Sopki
Size
2 m × 2 m × 2.39 m along X × along Y × height, radius 1.85 m
Collision
Yes
Draw distance
150 m
Physics
mass 50,000.0 kg
Flags
  • Transparent, drawn last
  • Receives no shadows
  • No collision with aircraft
  • Double-sided polygons
Technical data
Geometry
312 triangles, 536 vertices, 1 part
Flags
2130052
Files
DFF borchevik.dff in gamemod.img TXD russpecvegeta2.txd IDE data/maps/sopki/newgen.ide

Textures 2

Dictionary
Size
Format
Mip levels
Transparency

On the map 14 placements

See it in 3D
XYZInteriorFile
-2448.452729.62 38.4— crteam_veg.IPL
-2446.172734.88 38.4— crteam_veg.IPL
-2443.052730.01 38.4— crteam_veg.IPL
-2425.172734.83 38.1— crteam_veg.IPL
-2415.622734.84 38— crteam_veg.IPL
-2416.422729.9 38.4— crteam_veg.IPL
2778.57-2186.45 18— sopki_stream3.ipl
2778.31-2182.49 18— sopki_stream3.ipl
2778.43-2181.35 18— sopki_stream3.ipl
2778.45-2174.83 18— sopki_stream3.ipl
2778.44-2174 18— sopki_stream3.ipl
2598.59-1551.09 22.34— sopki_stream3.ipl
2598.52-1532.11 22.34— sopki_stream3.ipl
2597.6-1535.41 21.34— sopki_stream3.ipl

Click a row to put that placement in the code.

Same TXD russpecvegeta2