EN

2962 fire_break_glass

fire_break_glass
CreateObject(2962, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
Area
Level design
Size
0.13 m × 0.11 m × 0.07 m along X × along Y × height, radius 0.11 m
Collision
Yes
Draw distance
100 m
Technical data
Geometry
2 triangles, 6 vertices, 1 part
Files
DFF fire_break_glass.dff in gta3.img TXD fire_brX.txd IDE data/maps/leveldes/levelxre.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency

Same TXD fire_brX