EN

4889 rush_strlamp3

rush_strlamp3
CreateObject(4889, 1760.996, 2480.138, 13.978, 0.0, 0.0, 124.0003);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Batyrevo
Size
0.34 m × 2.24 m × 10.54 m along X × along Y × height, radius 5.39 m
Collision
Yes
Draw distance
300 m
Technical data
Geometry
1,000 triangles, 1,231 vertices, 1 part
Files
DFF rush_strlamp3.dff in gamemod.img TXD rush_objects.txd IDE data/maps/batyrevo/batyrevo.IDE

Textures 7

Dictionary
Size
Format
Mip levels
Transparency

On the map 12 placements

See it in 3D
XYZInteriorFile
1760.9962480.138 13.978— batyrevo_stream3.ipl
1802.7652417.998 13.978— batyrevo_stream3.ipl
1841.0862360.678 13.978— batyrevo_stream3.ipl
1879.6072293.996 13.978— batyrevo_stream3.ipl
1882.1172173.012 13.978— batyrevo_stream3.ipl
1958.691824.15 13.978— batyrevo_stream3.ipl
1958.691804.15 13.978— batyrevo_stream3.ipl
1794.4652216.093 13.978— batyrevo_stream3.ipl
1764.8132215.692 13.978— batyrevo_stream3.ipl
1764.812155.69 13.978— batyrevo_stream3.ipl
1764.812095.69 13.978— batyrevo_stream3.ipl
1764.812075.69 13.978— batyrevo_stream3.ipl

Click a row to put that placement in the code.

Same TXD rush_objects