EN

1251 smashbar

Breakable
smashbar
CreateObject(1251, 997.047, 1710.953, 11.266, 0.0, 0.0, -180.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
0.21 m × 6.97 m × 0.21 m length × width × height, radius 3.49 m
Collision
Yes
Draw distance
100 m
Physics
mass 99,999.0 kg
Flags
  • Receives no shadows
Technical data
Geometry
18 triangles, 12 vertices, 1 part
Flags
128
Files
DFF smashbar.dff in gta3.img TXD smashbarr.txd IDE data/maps/generic/dynamic.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency

On the map 2 placements

See it in 3D
XYZInteriorFile
997.0471710.953 11.266— vegasw_stream10.ipl
998.0941755.688 11.266— vegasw_stream10.ipl

Click a row to put that placement in the code.

Same TXD smashbarr