EN

1341 icescart_prop

icescart_prop
CreateObject(1341, 1030.594, 1362.594, 10.813, 0.0, 0.0, 88.8972);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
1.52 m × 1.9 m × 2.45 m along X × along Y × height, radius 2 m
Collision
Yes
Draw distance
60 m
Physics
mass 800.0 kg
Flags
  • Receives no shadows
Technical data
Geometry
116 triangles, 160 vertices, 1 part
Flags
128
Files
DFF icescart_prop.dff in gta3.img TXD foodKarts.txd IDE data/maps/generic/dynamic2.ide

Textures 6

Dictionary
Size
Format
Mip levels
Transparency

On the map 7 placements

See it in 3D
XYZInteriorFile
1030.5941362.594 10.813— vegass_stream1.ipl
2295.7112250.102 10.734— vegasn_stream4.ipl
2538.0312153.703 10.734— vegasn_stream2.ipl
2125.1331442.078 10.703— vegase_stream2.ipl
2175.0861523.414 10.734— vegase_stream2.ipl
-2384.227-584.008 132.109— sfs_stream3.ipl
-2286.539147.633 35.32— sfs_stream0.ipl

Click a row to put that placement in the code.

Same TXD foodKarts