EN

1441 DYN_BOX_PILE_4

Effects Breakable
DYN_BOX_PILE_4
CreateObject(1441, 1084.258, 2110.383, 10.477, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
2.8 m × 1.61 m × 1.26 m along X × along Y × height, radius 1.7 m
Collision
Yes
Draw distance
50 m
Physics
mass 50,000.0 kg
Flags
  • Receives no shadows
Technical data
Geometry
112 triangles, 192 vertices, 1 part
Flags
128
Files
DFF dyn_box_pile_4.dff in gta3.img TXD BREAK_S_BOX.txd IDE data/maps/generic/dynamic2.ide

Textures 2

Dictionary
Size
Format
Mip levels
Transparency

On the map 11 placements

See it in 3D
XYZInteriorFile
1084.2582110.383 10.477— vegasw_stream6.ipl
-822.695490.898 1358.321 · Liberty City levelmap_stream0.ipl
-824.844491.805 1358.3051 · Liberty City levelmap_stream0.ipl
-820.133490.953 1358.4451 · Liberty City levelmap_stream0.ipl
-2184.648-226.875 36.164— crack.ipl
-503.617-540.531 25.227— countryw_stream4.ipl
-502.406-513.016 25.227— countryw_stream4.ipl
-554.453-496.18 25.164— countryw_stream4.ipl
-537.039-469.117 25.227— countryw_stream4.ipl
-2119.172-2484.25 30.266— countrys_stream1.ipl
2544-1300.688 1031.0862 · Big Smoke's Crack Palace int_la_stream1.ipl

Click a row to put that placement in the code.

Same TXD BREAK_S_BOX