EN

14710 int2vgshM3

Effects
int2vgshM3
CreateObject(14710, 367.844, 1420.555, 1081.844, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Interiors
Size
24.99 m × 24.96 m × 3.59 m along X × along Y × height, radius 15.81 m
Collision
Yes
Draw distance
100 m
Flags
  • Receives no shadows
Technical data
Geometry
2,895 triangles, 3,370 vertices, 1 part
Flags
128
Files
DFF int2vgshm3.dff in gta_int.img TXD vgshM3int2.txd IDE data/maps/interior/gen_int2.ide

Textures 24

lightswitchkb not in the game

Dictionary
Size
Format
Mip levels
Transparency

In interiors 1 placement

See it in 3D
XYZInteriorFile
367.8441420.555 1081.84415 · House gen_int2_stream0.ipl

Click a row to put that placement in the code.