EN

14711 int2vgshM2

Effects
int2vgshM2
CreateObject(14711, 378.555, 1464.313, 1080.789, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Interiors
Size
19.96 m × 21.92 m × 3.86 m along X × along Y × height, radius 14.25 m
Collision
Yes
Draw distance
100 m
Flags
  • Receives no shadows
Technical data
Geometry
2,342 triangles, 2,823 vertices, 1 part
Flags
128
Files
DFF int2vgshm2.dff in gta_int.img TXD vgshM2int2.txd IDE data/maps/interior/gen_int2.ide

Textures 23

lightswitchkb not in the game

Dictionary
Size
Format
Mip levels
Transparency

In interiors 1 placement

See it in 3D
XYZInteriorFile
378.5551464.313 1080.78915 · House gen_int2_stream0.ipl

Click a row to put that placement in the code.