EN

1488 DYN_SPIRIT_1

DYN_SPIRIT_1
CreateObject(1488, -787.406, 495.477, 1372.656, 0.0, 0.0, -180.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
0.18 m × 0.17 m × 0.7 m along X × along Y × height, radius 0.37 m
Collision
Yes
Draw distance
50 m
Technical data
Geometry
81 triangles, 111 vertices, 1 part
Files
DFF dyn_spirit_1.dff in gta3.img TXD DYN_OBJECTS.txd IDE data/maps/generic/dynamic2.ide

Textures 2

Dictionary
Size
Format
Mip levels
Transparency

In interiors 3 placements

See it in 3D
XYZInteriorFile
-787.406495.477 1372.656— · not in 3D levelmap_stream0.ipl
1255.359-796.594 1084.9455 · Madd Dogg's Mansion int_la_stream0.ipl
1256.297-796.594 1084.9455 · Madd Dogg's Mansion int_la_stream0.ipl

Click a row to put that placement in the code.

Same TXD DYN_OBJECTS