EN

1487 DYN_WINE_1

DYN_WINE_1
CreateObject(1487, -788.055, 495.523, 1372.086, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
0.11 m × 0.11 m × 0.4 m along X × along Y × height, radius 0.22 m
Collision
Yes
Draw distance
100 m
Technical data
Geometry
60 triangles, 54 vertices, 1 part
Files
DFF dyn_wine_1.dff in gta3.img TXD BREAK_BAR.txd IDE data/maps/generic/dynamic2.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency

In interiors 6 placements

See it in 3D
XYZInteriorFile
-788.055495.523 1372.0861 · Liberty City levelmap_stream0.ipl
-787.695495.523 1372.0861 · Liberty City levelmap_stream0.ipl
1253.172-796.508 1084.5235 · Madd Dogg's Mansion int_la_stream0.ipl
1252.125-795.906 1085.1095 · Madd Dogg's Mansion int_la_stream0.ipl
1254.617-796.508 1085.1175 · Madd Dogg's Mansion int_la_stream0.ipl
1255.023-792.148 1084.5865 · Madd Dogg's Mansion int_la_stream0.ipl

Click a row to put that placement in the code.

Same TXD BREAK_BAR