EN

1553 vegasmashfnce_Gate

Breakable
vegasmashfnce_Gate
CreateObject(1553, 1988.586, 2130.961, 11.125, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
2.83 m × 0.24 m × 2.4 m along X × along Y × height, radius 1.86 m
Collision
Yes
Draw distance
60 m
Physics
mass 99,999.0 kg
Flags
  • Transparent, drawn last
  • Double-sided polygons
Technical data
Geometry
42 triangles, 76 vertices, 1 part
Flags
2097156
Files
DFF vegasmashfnce_gate.dff in gta3.img TXD DYN_VEGAS.txd IDE data/maps/generic/dynamic2.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency

On the map 6 placements

See it in 3D
XYZInteriorFile
1988.5862130.961 11.125— vegasw_stream9.ipl
1991.4692130.961 11.125— vegasw_stream9.ipl
1939.6562200.047 11.125— vegasw_stream9.ipl
1939.6562197.156 11.125— vegasw_stream9.ipl
2029.2732259.953 11.125— vegasw_stream9.ipl
2032.1562259.953 11.125— vegasw_stream9.ipl

Click a row to put that placement in the code.

Same TXD DYN_VEGAS