EN

16647 a51_storeroom

a51_storeroom
CreateObject(16647, 249.156, 1860.953, 10.367, 0.0, 0.0, -180.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Countryside
Size
26.06 m × 39.75 m × 50.2 m along X × along Y × height, radius 47.65 m
Collision
Yes
Draw distance
100 m
Technical data
Geometry
835 triangles, 986 vertices, 1 part
Files
DFF a51_storeroom.dff in gta3.img TXD a51.txd IDE data/maps/country/countn2.ide

Textures 12

Dictionary
Size
Format
Mip levels
Transparency

On the map 1 placement

See it in 3D
XYZInteriorFile
249.1561860.953 10.367— countn2_stream7.ipl

Click a row to put that placement in the code.

Same TXD a51