EN

18093 LIGHT_SHARD_

6:00–21:00
LIGHT_SHARD_
CreateObject(18093, 421.234, -83.914, 1002.75, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Interiors
Size
2.61 m × 1.89 m × 2.98 m along X × along Y × height, radius 2.19 m
Collision
No
Draw distance
50 m
Visible
from 6:00 to 21:00 game time
Flags
  • Transparent, drawn last
  • Double-sided polygons
Technical data
Geometry
100 triangles, 150 vertices, 1 part
Flags
2097156
Files
DFF light_shard_.dff in gta_int.img TXD cj_barb.txd IDE data/maps/interior/gen_int5.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency

In interiors 1 placement

See it in 3D
XYZInteriorFile
421.234-83.914 1002.753 · Barber Shop gen_int5_stream3.ipl

Click a row to put that placement in the code.

Same TXD cj_barb