EN

2869 gb_ornament04

gb_ornament04
CreateObject(2869, 2538.039, -1676.719, 1014.516, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Interiors
Size
0.89 m × 0.75 m × 1.35 m along X × along Y × height, radius 1.06 m
Collision
Yes
Draw distance
100 m
Technical data
Geometry
386 triangles, 290 vertices, 1 part
Files
DFF gb_ornament04.dff in gta_int.img TXD gb_ornaments01.txd IDE data/maps/interior/props2.ide

Textures 3

wrbandg not in the game

Dictionary
Size
Format
Mip levels
Transparency

In interiors 2 placements

See it in 3D
XYZInteriorFile
2538.039-1676.719 1014.5161 · Sweet's House int_la_stream1.ipl
2329.289-1025.867 1049.2279 · Carl's House savehous_stream1.ipl

Click a row to put that placement in the code.

Same TXD gb_ornaments01