EN

3271 bonyrd_block3_

bonyrd_block3_
CreateObject(3271, 134.914, 2438.25, 15.477, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Countryside
Size
46.96 m × 46.96 m × 9.11 m along X × along Y × height, radius 20.75 m
Collision
Yes
Draw distance
150 m
Flags
  • Transparent, drawn last
Technical data
Geometry
982 triangles, 865 vertices, 1 part
Flags
4
Files
DFF bonyrd_block3_.dff in gta3.img TXD boneyard.txd IDE data/maps/country/counxref.ide

Textures 4

Dictionary
Size
Format
Mip levels
Transparency

On the map 9 placements

See it in 3D
XYZInteriorFile
134.9142438.25 15.477— countn2_stream2.ipl
215.5312411.383 15.477— countn2_stream2.ipl
296.1412438.25 15.477— countn2_stream2.ipl
230.5232587.742 15.477— countn2_stream2.ipl
284.2662587.742 15.477— countn2_stream2.ipl
149.9142614.617 15.477— countn2_stream2.ipl
176.7892641.484 15.477— countn2_stream2.ipl
257.3982614.617 15.477— countn2_stream2.ipl
284.2662641.484 15.477— countn2_stream2.ipl

Click a row to put that placement in the code.

Same TXD boneyard