EN

3864 WS_floodlight

Breakable
WS_floodlight
CreateObject(3864, -2082.539, 153.547, 40.102, 0.0, 0.0, -113.9999);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
San Fierro
Size
3.3 m × 3.3 m × 12.2 m along X × along Y × height, radius 8.23 m
Collision
Yes
Draw distance
60 m
Physics
mass 1,500.0 kg
Flags
  • Transparent, drawn last
Technical data
Geometry
480 triangles, 738 vertices, 1 part
Flags
4
Files
DFF ws_floodlight.dff in gta3.img TXD SFSE_hubstuff.txd IDE data/maps/SF/SFxref.ide

Textures 4

Dictionary
Size
Format
Mip levels
Transparency

On the map 6 placements

See it in 3D
XYZInteriorFile
-2082.539153.547 40.102— sfse_stream5.ipl
-2111.883172.469 40.195— sfse_stream5.ipl
-2102.211230.703 40.055— sfse_stream5.ipl
-2113.313268.508 40.57— sfse_stream5.ipl
-2059.344205.531 40.469— sfse_stream5.ipl
-2041.75265.102 40.867— sfse_stream5.ipl

Click a row to put that placement in the code.

Same TXD SFSE_hubstuff