EN

3872 WS_floodbeams

21:00–6:00 Breakable
WS_floodbeams
CreateObject(3872, -2079.82, 159.672, 40.891, 0.0, 0.0, -113.9999);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
San Fierro
Size
11.9 m × 8.65 m × 12.3 m length × width × height, radius 9.74 m
Collision
Yes
Draw distance
60 m
Visible
from 21:00 to 6:00 game time
Physics
mass 99,999.0 kg
Flags
  • Transparent, drawn last
  • No Z-buffer write
Technical data
Geometry
96 triangles, 96 vertices, 1 part
Flags
68
Files
DFF ws_floodbeams.dff in gta3.img TXD SFSE_hubstuff.txd IDE data/maps/SF/SFxref.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency

On the map 6 placements

See it in 3D
XYZInteriorFile
-2079.82159.672 40.891— sfse_stream5.ipl
-2116.75177.078 40.984— sfse_stream5.ipl
-2064.211210.141 41.258— sfse_stream5.ipl
-2107.031226.039 40.844— sfse_stream5.ipl
-2118.133263.844 41.359— sfse_stream5.ipl
-2048.453265.094 41.656— sfse_stream5.ipl

Click a row to put that placement in the code.

Same TXD SFSE_hubstuff