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4540 sbcn_seafloor02

sbcn_seafloor02
CreateObject(4540, -1035.906, 2594.547, -8.781, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Level design
Size
388.37 m × 445.74 m × 83.31 m length × width × height, radius 275.18 m
Collision
Yes
Draw distance
299 m
Flags
  • Receives no shadows
Technical data
Geometry
189 triangles, 189 vertices, 1 part
Flags
128
Files
DFF sbcn_seafloor02.dff in gta3.img TXD seabed.txd IDE data/maps/leveldes/seabed.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency

On the map 1 placement

See it in 3D
XYZInteriorFile
-1035.9062594.547 -8.781— seabed.ipl

Click a row to put that placement in the code.

Same TXD seabed