EN

996 lhouse_barrier1

Breakable
lhouse_barrier1
CreateObject(996, 2569.539, 1278.336, 10.539, 0.0, 0.0, -90.5008);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
8.46 m × 0.4 m × 1.15 m along X × along Y × height, radius 4.14 m
Collision
Yes
Draw distance
56 m
Physics
mass 250.0 kg
Flags
  • Damageable
Technical data
Geometry
150 triangles, 120 vertices, 2 parts
Flags
4096
Files
DFF lhouse_barrier1.dff in gta3.img TXD metalbarrier_CJ.txd IDE data/maps/generic/barriers.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency

On the map 10 placements

See it in 3D
XYZInteriorFile
2569.5391278.336 10.539— vegase_stream8.ipl
2569.5391289.031 10.539— vegase_stream8.ipl
2585.9691283.984 10.539— vegase_stream8.ipl
2585.9691294.594 10.539— vegase_stream8.ipl
2466.6171341.125 10.742— vegase_stream7.ipl
2457.3671341.125 10.742— vegase_stream7.ipl
2391.7891663.172 10.68— vegase_stream0.ipl
2409.5161663.172 10.68— vegase_stream0.ipl
2471.9611663.172 10.68— vegase_stream0.ipl
2489.6951663.172 10.68— vegase_stream0.ipl

Click a row to put that placement in the code.

Same TXD metalbarrier_CJ