EN

1415 DYN_DUMPSTER

Breakable
DYN_DUMPSTER
CreateObject(1415, 1694.414, 1160.859, 9.813, 0.0, 0.0, 22.0281);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
2.07 m × 1.11 m × 2.39 m along X × along Y × height, radius 1.93 m
Collision
Yes
Draw distance
50 m
Physics
mass 1,500.0 kg
Flags
  • Receives no shadows
Technical data
Geometry
84 triangles, 144 vertices, 1 part
Flags
128
Files
DFF dyn_dumpster.dff in gta3.img TXD BREAK_STREET1.txd IDE data/maps/generic/dynamic2.ide

Textures 3

Dictionary
Size
Format
Mip levels
Transparency

On the map 15 placements

See it in 3D
XYZInteriorFile
1694.4141160.859 9.813— vegass_stream4.ipl
1680.2731251.859 9.906— vegass_stream4.ipl
-826.281495.117 1357.8591 · Liberty City levelmap_stream0.ipl
387.148-1751.508 7.945— law2_stream4.ipl
732.852-1332.898 12.688— law2_stream2.ipl
569.508-1765.031 13.531— law2_stream0.ipl
2382.023-1941.039 12.664— las2_stream1.ipl
-541.43-561.227 24.586— countryw_stream4.ipl
-513.758-561.008 24.586— countryw_stream4.ipl
-502.609-528.648 24.586— countryw_stream4.ipl
-620.414-490.508 24.586— countryw_stream4.ipl
-619.625-473.453 24.586— countryw_stream4.ipl
-77.219-1188.367 0.836— countryw_stream3.ipl
-68.352-1104.992 0.219— countryw_stream3.ipl
-63.813-1106.422 0.219— countryw_stream3.ipl

Click a row to put that placement in the code.

Same TXD BREAK_STREET1