EN

1414 DYN_COR_SHEET

Breakable
DYN_COR_SHEET
CreateObject(1414, 1065.445, 2093.336, 10.906, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
3.62 m × 0.08 m × 2.17 m along X × along Y × height, radius 2.05 m
Collision
Yes
Draw distance
50 m
Physics
mass 99,999.0 kg
Flags
  • Receives no shadows
Technical data
Geometry
36 triangles, 24 vertices, 1 part
Flags
128
Files
DFF dyn_cor_sheet.dff in gta3.img TXD BREAK_STREET1.txd IDE data/maps/generic/dynamic2.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency

On the map 8 placements

See it in 3D
XYZInteriorFile
1065.4452093.336 10.906— vegasw_stream6.ipl
1072.572093.336 10.906— vegasw_stream6.ipl
1061.1412091.922 10.906— vegasw_stream6.ipl
1064.1172100.469 10.906— vegasw_stream6.ipl
1071.2422100.469 10.906— vegasw_stream6.ipl
1061.1412107.352 10.906— vegasw_stream6.ipl
1072.7422109.492 10.906— vegasw_stream6.ipl
1065.6172109.492 10.906— vegasw_stream6.ipl

Click a row to put that placement in the code.

Same TXD BREAK_STREET1