EN

1426 DYN_SCAFFOLD

Breakable
DYN_SCAFFOLD
CreateObject(1426, 97.914, -148.656, 1.656, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
3.49 m × 2.18 m × 3.62 m along X × along Y × height, radius 3.74 m
Collision
Yes
Draw distance
100 m
Physics
mass 99,999.0 kg
Flags
  • Transparent, drawn last
Technical data
Geometry
394 triangles, 751 vertices, 1 part
Flags
4
Files
DFF dyn_scaffold.dff in gta3.img TXD BREAK_scaffold.txd IDE data/maps/generic/dynamic2.ide

Textures 2

Dictionary
Size
Format
Mip levels
Transparency

On the map 7 placements

See it in 3D
XYZInteriorFile
97.914-148.656 1.656— countrye_stream4.ipl
94.219-148.656 1.656— countrye_stream4.ipl
29.172-292.273 1.406— countrye_stream11.ipl
24.594-291.758 1.406— countrye_stream11.ipl
304.094-231.258 0.68— countrye_stream11.ipl
106.109-195.594 0.648— countrye_stream11.ipl
116.508-191.094 0.648— countrye_stream11.ipl

Click a row to put that placement in the code.

Same TXD BREAK_scaffold