EN

1464 DYN_SCAFFOLD_3

Breakable
DYN_SCAFFOLD_3
CreateObject(1464, 2545.328, -1300.68, 1031.578, 0.0, 0.0, -90.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
2.92 m × 1.54 m × 2.34 m along X × along Y × height, radius 2.61 m
Collision
Yes
Draw distance
100 m
Physics
mass 99,999.0 kg
Flags
  • Transparent, drawn last
Technical data
Geometry
304 triangles, 536 vertices, 1 part
Flags
4
Files
DFF dyn_scaffold_3.dff in gta3.img TXD BREAK_scaffold.txd IDE data/maps/generic/dynamic2.ide

Textures 4

Dictionary
Size
Format
Mip levels
Transparency

In interiors 1 placement

See it in 3D
XYZInteriorFile
2545.328-1300.68 1031.5782 · Big Smoke's Crack Palace int_la_stream1.ipl

Click a row to put that placement in the code.

Same TXD BREAK_scaffold