EN

1453 DYN_H_BALE1

DYN_H_BALE1
CreateObject(1453, -1178.016, -1140.641, 128.75, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
0.65 m × 0.64 m × 1.17 m along X × along Y × height, radius 0.66 m
Collision
Yes
Draw distance
50 m
Flags
  • Receives no shadows
Technical data
Geometry
80 triangles, 66 vertices, 1 part
Flags
128
Files
DFF dyn_h_bale1.dff in gta3.img TXD BREAK_FARM.txd IDE data/maps/generic/dynamic2.ide

Textures 2

Dictionary
Size
Format
Mip levels
Transparency

On the map 2 placements

See it in 3D
XYZInteriorFile
-1178.016-1140.641 128.75— countryw_stream8.ipl
-1178.016-1138.766 128.75— countryw_stream8.ipl

Click a row to put that placement in the code.

Same TXD BREAK_FARM