EN

1452 DYN_OUTHOUSE

Breakable
DYN_OUTHOUSE
CreateObject(1452, -946.141, -512.945, 26.055, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
1.13 m × 1.17 m × 2.12 m along X × along Y × height, radius 1.75 m
Collision
Yes
Draw distance
50 m
Physics
mass 50,000.0 kg
Flags
  • Receives no shadows
Technical data
Geometry
228 triangles, 456 vertices, 1 part
Flags
128
Files
DFF dyn_outhouse.dff in gta3.img TXD BREAK_STREET2.txd IDE data/maps/generic/dynamic2.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency

On the map 1 placement

See it in 3D
XYZInteriorFile
-946.141-512.945 26.055— countryw_stream0.ipl

Click a row to put that placement in the code.

Same TXD BREAK_STREET2