EN

1463 DYN_WOODPILE2

Breakable
DYN_WOODPILE2
CreateObject(1463, -392.219, -430.164, 15.578, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
1.91 m × 1.67 m × 0.65 m along X × along Y × height, radius 1.46 m
Collision
Yes
Draw distance
50 m
Physics
mass 99,999.0 kg
Flags
  • Receives no shadows
Technical data
Geometry
144 triangles, 324 vertices, 1 part
Flags
128
Files
DFF dyn_woodpile2.dff in gta3.img TXD BREAK_FARM.txd IDE data/maps/generic/dynamic2.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency

On the map 2 placements

See it in 3D
XYZInteriorFile
-392.219-430.164 15.578— countryw_stream4.ipl
-431.203-397.43 15.578— countryw_stream4.ipl

Click a row to put that placement in the code.

Same TXD BREAK_FARM