EN

1567 Gen_wardrobe

Gen_wardrobe
CreateObject(1567, 2491.609, -1709.008, 1017.344, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Generic objects
Size
1.5 m × 0.8 m × 2.49 m length × width × height, radius 1.45 m
Collision
Yes
Draw distance
50 m
Physics
mass 5.0 kg
Technical data
Geometry
394 triangles, 370 vertices, 1 part
Flags
32
Files
DFF gen_wardrobe.dff in gta3.img TXD int_doors.txd IDE data/maps/generic/dynamic2.ide

Textures 2

Dictionary
Size
Format
Mip levels
Transparency

On the map 13 placements

XYZInteriorFile
2491.609-1709.008 1017.3443 int_la_stream1.ipl
253.727-40.797 1001.01614 gen_int5_stream5.ipl
2263.227-1217.531 1048.02310 savehous_stream0.ipl
2195.273-1209.867 1048.0086 savehous_stream0.ipl
2320.211-1213.289 1048.0316 savehous_stream0.ipl
2331.844-1144.859 1053.28912 savehous_stream0.ipl
2286.688-1138.422 1049.88311 savehous_stream0.ipl
2363.328-1126.688 1049.8758 savehous_stream0.ipl
2231.297-1111.461 1049.8595 savehous_stream1.ipl
2216.641-1074.258 1049.4691 savehous_stream1.ipl
2235.445-1073.156 1048.0232 savehous_stream1.ipl
2315.758-1011.516 1053.7119 savehous_stream1.ipl
2335.133-1072.82 1048.0086 savehous_stream1.ipl

Click a row to put that placement in the code.

Same TXD int_doors