EN

2606 CJ_POLICE_COUNTER2

CJ_POLICE_COUNTER2
CreateObject(2606, 2572.734, -1293.258, 1038.219, 0.0, 0.0, -90.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Interiors
Size
1.98 m × 0.57 m × 0.46 m along X × along Y × height, radius 1.06 m
Collision
Yes
Draw distance
30 m
Technical data
Geometry
324 triangles, 448 vertices, 1 part
Files
DFF cj_police_counter2.dff in gta_int.img TXD POLICE_PROPS.txd IDE data/maps/interior/props2.ide

Textures 2

Dictionary
Size
Format
Mip levels
Transparency

In interiors 8 placements

See it in 3D
XYZInteriorFile
2572.734-1293.258 1038.2192 · Big Smoke's Crack Palace int_la_stream3.ipl
2572.734-1293.258 1038.7732 · Big Smoke's Crack Palace int_la_stream3.ipl
2572.734-1291.203 1038.7732 · Big Smoke's Crack Palace int_la_stream3.ipl
2572.734-1291.203 1038.2192 · Big Smoke's Crack Palace int_la_stream3.ipl
2546.156-1286.047 1062.1952 · Big Smoke's Crack Palace int_la_stream3.ipl
2546.156-1286.047 1061.7272 · Big Smoke's Crack Palace int_la_stream3.ipl
2546.156-1286.047 1061.2662 · Big Smoke's Crack Palace int_la_stream3.ipl
2546.156-1286.047 1060.8052 · Big Smoke's Crack Palace int_la_stream3.ipl

Click a row to put that placement in the code.

Same TXD POLICE_PROPS