EN

2608 POLCE_SHELF

POLCE_SHELF
CreateObject(2608, 2522.82, -1297.18, 1048.734, 0.0, 0.0, 90.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Interiors
Size
1.88 m × 0.51 m × 1.5 m along X × along Y × height, radius 1.25 m
Collision
Yes
Draw distance
30 m
Technical data
Geometry
234 triangles, 420 vertices, 1 part
Files
DFF polce_shelf.dff in gta_int.img TXD POLICE_PROPS.txd IDE data/maps/interior/props2.ide

Textures 5

Dictionary
Size
Format
Mip levels
Transparency

In interiors 5 placements

See it in 3D
XYZInteriorFile
2522.82-1297.18 1048.7342 · Big Smoke's Crack Palace int_la_stream3.ipl
2572.82-1295.352 1038.6172 · Big Smoke's Crack Palace int_la_stream3.ipl
2522.82-1290.938 1048.7342 · Big Smoke's Crack Palace int_la_stream3.ipl
2522.82-1289.031 1048.7342 · Big Smoke's Crack Palace int_la_stream3.ipl
327.977303.82 1000.0865 · Barbara's House gen_int4_stream0.ipl

Click a row to put that placement in the code.

Same TXD POLICE_PROPS