EN

3937 bwire_fence01

bwire_fence01
CreateObject(3937, -1130.922, 1059.461, 1345.469, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Level design
Size
8.84 m × 82.24 m × 0.65 m along X × along Y × height, radius 41.36 m
Collision
Yes
Draw distance
299 m
Flags
  • Transparent, drawn last
Technical data
Geometry
44 triangles, 44 vertices, 1 part
Flags
4
Files
DFF bwire_fence01.dff in gta3.img TXD rczero4.txd IDE data/maps/leveldes/levelmap.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency

In interiors 1 placement

See it in 3D
XYZInteriorFile
-1130.9221059.461 1345.46910 · RC Battlefield levelmap.ipl

Click a row to put that placement in the code.