EN

3936 bwire_fence

bwire_fence
CreateObject(3936, -974.555, 1059.461, 1344.773, 0.0, 0.0, -180.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Level design
Size
8.74 m × 82.24 m × 0.65 m length × width × height, radius 41.35 m
Collision
Yes
Draw distance
299 m
Flags
  • Transparent, drawn last
Technical data
Geometry
44 triangles, 44 vertices, 1 part
Flags
4
Files
DFF bwire_fence.dff in gta3.img TXD weemap.txd IDE data/maps/leveldes/levelmap.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency

On the map 1 placement

XYZInteriorFile
-974.5551059.461 1344.77310 levelmap.ipl

Click a row to put that placement in the code.

Same TXD weemap