3936 bwire_fence
Drag to rotate, wheel to zoom, right button to moveOne finger to turn, two fingers to zoom and move
CreateObject(3936, -974.555, 1059.461, 1344.773, 0.0, 0.0, -180.0);
Position and rotation of the first placement of the model; pick another one in the list of placements.
- Area
- Level design
- Size
- 8.74 m × 82.24 m × 0.65 m length × width × height, radius 41.35 m
- Collision
- Yes
- Draw distance
- 299 m
- Flags
- Transparent, drawn last
Technical data
- Geometry
- 44 triangles, 44 vertices, 1 part
- Flags
- 4
- Files
- DFF bwire_fence.dff in gta3.img TXD weemap.txd IDE data/maps/leveldes/levelmap.ide
Textures 1
On the map 1 placement
| X | Y | Z | Interior | File | |
|---|---|---|---|---|---|
| -974.555 | 1059.461 | 1344.773 | 10 | levelmap.ipl |
Click a row to put that placement in the code.