EN

3938 rczero4_base01

rczero4_base01
CreateObject(3938, -974.555, 1059.445, 1344.773, 0.0, 0.0, -180.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Level design
Size
13.97 m × 82.34 m × 2.06 m along X × along Y × height, radius 41.77 m
Collision
Yes
Draw distance
299 m
Flags
  • Transparent, drawn last
Technical data
Geometry
387 triangles, 620 vertices, 1 part
Flags
4
Files
DFF rczero4_base01.dff in gta3.img TXD weemap.txd IDE data/maps/leveldes/levelmap.ide

Textures 4

Dictionary
Size
Format
Mip levels
Transparency

In interiors 1 placement

See it in 3D
XYZInteriorFile
-974.5551059.445 1344.77310 · RC Battlefield levelmap.ipl

Click a row to put that placement in the code.

Same TXD weemap