EN

918 CJ_FLAME_Drum

CJ_FLAME_Drum
CreateObject(918, -2182.445, -237.695, 35.875, 0.0, 0.0, 0.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Interiors
Size
0.48 m × 0.46 m × 0.75 m along X × along Y × height, radius 0.5 m
Collision
Yes
Draw distance
30 m
Technical data
Geometry
258 triangles, 231 vertices, 1 part
Files
DFF cj_flame_drum.dff in gta3.img TXD Externalext.txd IDE data/maps/interior/propext.ide

Textures 1

Dictionary
Size
Format
Mip levels
Transparency

On the map 6 placements

See it in 3D
XYZInteriorFile
-2182.445-237.695 35.875— crack.ipl
-2153.086-256.273 35.875— crack.ipl
-2173.594-268.078 40.078— crack.ipl
-2148.492-230.805 35.875— crack.ipl
-2143.469-230.344 35.875— crack.ipl
-2167.828-246.086 35.875— crack.ipl

Click a row to put that placement in the code.

Same TXD Externalext