EN

925 RACK2

RACK2
CreateObject(925, 1082.492, 2089.32, 10.898, 0.0, 0.0, -90.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Interiors
Size
2.37 m × 1.71 m × 2.13 m length × width × height, radius 1.81 m
Collision
Yes
Draw distance
30 m
Technical data
Geometry
1,068 triangles, 1,350 vertices, 1 part
Files
DFF rack2.dff in gta3.img TXD crates_n_stuffext.txd IDE data/maps/interior/propext.ide

Textures 4

Dictionary
Size
Format
Mip levels
Transparency

On the map 6 placements

See it in 3D
XYZInteriorFile
1082.4922089.32 10.898— vegasw_stream6.ipl
1094.2422090.828 15.406— vegasw_stream6.ipl
2567.094-1306.492 1031.4842 int_la_stream1.ipl
2569.484-1306.492 1031.4842 int_la_stream1.ipl
2571.859-1306.492 1031.4842 int_la_stream1.ipl
2572.195-1292.43 1031.4842 int_la_stream3.ipl

Click a row to put that placement in the code.

Same TXD crates_n_stuffext