EN

936 CJ_DF_WORKTOP_2

CJ_DF_WORKTOP_2
CreateObject(936, -2139.508, -244.781, 35.992, 0.0, 0.0, -90.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Interiors
Size
1.89 m × 1.15 m × 0.95 m along X × along Y × height, radius 1.2 m
Collision
Yes
Draw distance
50 m
Technical data
Geometry
54 triangles, 108 vertices, 1 part
Files
DFF cj_df_worktop_2.dff in gta3.img TXD CJ_DFext.txd IDE data/maps/interior/propext.ide

Textures 2

Dictionary
Size
Format
Mip levels
Transparency

On the map 7 placements

See it in 3D
XYZInteriorFile
-2139.508-244.781 35.992— crack.ipl
2543.07-1301 1043.6022 · Big Smoke's Crack Palace int_la_stream1.ipl
2551.117-1301 1043.6022 · Big Smoke's Crack Palace int_la_stream1.ipl
2559.094-1301 1043.6022 · Big Smoke's Crack Palace int_la_stream1.ipl
2543.102-1286.313 1043.6022 · Big Smoke's Crack Palace int_la_stream3.ipl
2551.102-1286.313 1043.6022 · Big Smoke's Crack Palace int_la_stream3.ipl
2559.125-1286.313 1043.6022 · Big Smoke's Crack Palace int_la_stream3.ipl

Click a row to put that placement in the code.

Same TXD CJ_DFext