EN

3183 prison_redlight

Effects
prison_redlight
CreateObject(3183, 2498.46, 1914.11, -5.386, 0.0, 0.0, -90.0);

Position and rotation of the first placement of the model; pick another one in the list of placements.

Area
Mainland
Size
0.2 m × 0.29 m × 0.2 m along X × along Y × height, radius 0.2 m
Collision
No
Draw distance
80 m
Flags
  • Transparent, drawn last
  • Receives no shadows
  • No collision with aircraft
  • Double-sided polygons
Technical data
Geometry
208 triangles, 624 vertices, 1 part
Flags
2130052
Files
DFF prison_redlight.dff in gamemod.img TXD prison_objects.txd IDE data/maps/russia/materik_objs.ide

Textures 2

Dictionary
Size
Format
Mip levels
Transparency

On the map 9 placements

See it in 3D
XYZInteriorFile
2498.461914.11 -5.386— SPC_generic.IPL
2491.871914.71 -5.386— SPC_generic.IPL
2497.661805.97 -3.386— SPC_generic.IPL
2497.651848.81 -3.386— SPC_generic.IPL
2497.651902.81 -3.386— SPC_generic.IPL
1405.311758.33 -3.386— SPC_generic.IPL
-1880.41-2859.47 15.6— materik_gen_stream0.ipl
-1796.21-2830.45 16.3— materik_gen_stream0.ipl
-1817.72-2819.1 22.5— materik_gen_stream0.ipl

Click a row to put that placement in the code.

Same TXD prison_objects